New in thinkingParticles 7: MPM-based simulation of granular fluids like snow and sand The software is also now bundled with finalRender, cebas’s GPU-accelerated spectral renderer. Subsequent updates have added tools for manipulating volumetric data in OpenVDB format. Originally geared primarily towards particle-based destruction and gaseous fluid simulations, it later added a SPH (Smoothed Particle Hydrodynamics) solver for liquids and soft bodies.
The release also adds a new Cellular noise node and a new GPU-accelerated sprite system to improve interactive performance of complex particle systems in the viewport.Ī popular simulation tool for 3ds Max-based visual effects pipelinesįirst released two decades ago, thinkingParticles is a powerful procedural simulation tool that has been used by leading VFX studios including Scanline VFX, FuseFX and Bottleship VFX. Posted by Jim Thacker cebas ships thinkingParticles 7 for 3ds MaxĬebas Visual Technology has released thinkingParticles 7, the next major version of its particle and physics plugin for 3ds Max, adding new MPM solvers for simulating granular materials like sand and snow.